As long as you haven’t destroyed the Railroad, that is.
#FALLOUT 4 CLOTHING FULL#
Raider armour is, by and large, a bit shit, but it looks the most Mad Max when you’re wearing it.Ĭlothes for your underlayer and full outfits can’t be modified in the same way, but you can stick the Railroad’s ballistic weave on a lot of them, which is a damn good upgrade. Synth armour and combat armour have good levels of energy and ballistic resistance, metal armour is good for strong characters and leather armour good for weak ones. There are, however, a few different types of base armour to begin with, so make sure you’re starting with one that you like.
#FALLOUT 4 CLOTHING MOD#
You can strip armour mods off one piece and put them on another as long as it’s for the same part of your body – you can’t put a torso mod onto your legs, for example. How armour mods work in Fallout 4Īrmour in Fallout 4 can only be modified in two different ways, which is nice and easy, but even so don’t worry too much if you balls up. You’ll also take less rads from swimming, which is nice. Radiation resistance will make it easier to go up against the apocalypse cultists of the Children of Atom, as well as hanging around in high-rad areas like the glowing sea. Biohazard suits have radiation resistance, as do Vault dweller clothes and some raider, Vault security and Brotherhood of Steel armour. Radiation damage resistance in Fallout 4Ī lot of pieces of armour don’t have radiation resistance built in as standard, and you would’ve thought a society living post-nuclear-bomb would make that more of a priority. Pieces of synth armour tend to have high energy resistence. any time a Brotherhood of Steel or synth enemy shoots at you. The lightning symbol does not, infact, indicate that your armour survived a run in with an evil wizard when it was a child, but shows how much resistance your armour has to energy damage i.e. Generally speaking heavy armours like metal and raider pieces have higher ballistic resistance than light types like leather. This is represented by the little shield on your armour’s stats, and is the basic level of protection the armour will give you from bullets, explosives, and other regular kinds of stuff like being smacked in the face with a tire iron. The heavier armour is the more of your Action Points (AP) it will use up when you sprint with it on. The weight of your armour can be far more consequential than with weapon modifications, depending on how you’ve prioritised your SPECIAL points, so it’s actually worth keeping an eye on. How armour stats work in Fallout 4Īrmour in Fallout 4 has three damage resistance scores (DMG), along with the weight and value. Some of the nicer suits and dresses make you more charismatic, but aren’t great in a tactical firefight situation. You might want to keep different sets of clothes for different occasions. There are some bits of kit that are complete outfits and will fill up most or all of your armour slots, like the Silver Shroud costume. Don’t let anyone tell you it’s not a relevant choice.
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It’s worth noting that you can equip more than one thing on your head, so if you want to rock a postman’s hat with a bitchin’ pair of sunglasses you can. You can then fill the other slots with a combination of any separate bits you like from the armour you pick up. The base layer is more or less a set of clothes that you can strap other bits of armour on top (for example, the Vault 111 uniform you’re wearing when you first leave the vault) so you’re not just wearing your pants. When you’re getting dressed in Fallout 4 you have six slots to fill: left leg, left arm, right leg, right arm, torso, head, and, underneath all that, a base layer.
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If you’re more of power armour type then don’t worry: we’ve done a separate guide for that too. You can’t skip merrily around the Commonwealth without any protection – or at least, if you did you wouldn’t last long – so understanding your armour and what kind of defense it affords you is pretty important, hence we’ve done a guide on armour and how you can modify it.